Drill Robot

Description
A robot-type Gotcha Borg designed for surprise attacks! Using his seven super penetrating drills, he can sneak into enemy bases and destroy them from the inside!

Using this Borg
A Drill Missile PSA: Drill robot may be a close range type, but don't let that fool you into thinking his Drill Missiles are anything to laugh at. They have pretty good homing, can pass through just about everything, do continuous damage, have some pretty good hit-stun, and reload before they even disappear from line of sight. That said, the one thing keeping them from being the best source of damage at DR's disposal outright is that they're pretty slow.

General Stratagy: The general idea of how to sting together some big damage with Drill Robot is:


 * 1) Use Drill Missile for cover/hit-stun.
 * 2) Use Drill Arm/Tunnel Attack until the other guy gets put into a knockdown state or you miss.
 * 3) Repeat.

Tunneling around the Map: If you're feeling sluggish cause your opponent's across the map and you got drills for feet, fire off a Drill Missile as a warning shot and then use Tunnel Attack. The drill missile's just to show em you mean business, but if they take it as a declaration of war, they'll likely close distance for you, so that's fine too. If it hit's them, it's their own fault. The main thing is you're already burrowing closer to them by the time they've processed the missile was probably just for cover. When Drill Robot deems breathing oxygen necessary again and breaches the surface like a sea mammal, do not hesitate to mash out another Drill Missile to distract the opponent from the fact that Drill Robot doesn't have lungs to breath with. If the opponent's still far away at this point, don't be afraid to do this again right away.

Fortunately, at a distance Tunnel Attack will not be automatically directed at your targeted borg, instead being aimed in the direction drill robot's facing, meaning you can use it to strategically reposition him. Because of the weird burrowing mechanics involved with Tunnel Attack, you can use it to basically just teleport to the top of most obstacles if aimed well, allowing a great perch for Drill Missiling or take-off point for air superiority on many stages. Occasionally this move can even allow Drill Robot to hide inside obstacles, the easiest examples being the barrel and stumps on Little Hill.

Something to note is that Drill Robot has very little if any resistance to knockdown while underground for Tunnel Attack. If the opponent has a beam that goes through everything or some type of explosive attack, they can hit Drill Robot with a well-placed blast while he's underground, causing him to stop the attack and pop out. Though, to be fair, if you're fighting against an opponent with hyper beams as DR, you're gonna be fighting an uphill battle anyway.

Additionally, and especially when fighting against multiple borgs, it's not great to use Tunnel Attack within melee range of opposing borgs unless they are currently in a hit-stun state. This is because its startup and ending animation, while a little dangerous to touch, leave Drill Robot open to attack.

Within Tunnel Attack Range: Use a Drill Missile to provide yourself some cover and then immediately Tunnel Attack within tracking range to close the gap. This is also pretty good for keeping up the pressure on opponents recovering from knockdown invincibility. The Drill Missile timing for recovering borgs becomes more important though because you want it to hit right as the invincibility drops for maximum pressure.

Just Outside Melee Range: For situations where you're almost within your melee range, using a Drill Missile followed by a dashing Drill Arm can provide some cover fire for yourself. Sense the opposing borg's melee probably wont hit both you and the missile if they decide to attack, and you can't interact with the Drill Missile once it leaves Drill Robot's shoulder, the Drill Missile will likely lag behind Drill Robot and come through him sometime during his dashing melee attack. This provides a bit of safety in the form of a small extra hitbox that might block an attack and even some possible hit-stun if the Drill Missile happens to hit before Drill Robot does.

Within Melee Range: If you've somehow gotten into melee range with an opposing borg before being able to Drill Missile, use the first 2 hits of standing Drill Arm and then do a Tunnel Attack. This should knock the borg away with more damage than if you had just hit with the 3rd Drill Arm. If they are for some reason not lying on the ground after this, just do it again. If you get hit in close range and aren't launched before Drill Robot recovers from hit-stun, either do a small dodge to the side and start up the combo again or dash back and use Drill Missile.

Power Burst: SPAM. DRILL MISSILE. Nowhere is safe from the empowered king of the underground's rain of drills except the throne on which he sits.

Trivia

 * In the battle "Drill Robot, the king of the underground!", the player fights multiple Drill Robots in Sunnyside Park. Later on, an underground death base is discovered under Stone River, the adjacent location on the map. Coincidence?!?!
 * Drill Robot has a total of 7 drills on his body including his Drill Missiles.
 * Despite being D rarity, Drill Robot only has a few battles he has a possibility of showing up in aside from his guaranteed appearance in "Drill Robot, king of the underground!", making him closer to C or even B rarity.
 * Using Tunnel Attack, Drill Robot can burrow into certain permanent stage obstacles. The most known obstacle that this works with is the large blue barrel on Little Hill. This also works with the stumps on the same stage. Several others exist, but are either too small to land in reliably or are unknown.