Template:BorgMoveBox

Usage
This template should go on every borg page directly underneath the infobox. Here's what each item does:


 * bShotName: Name of the B shot.
 * bShotSolidity: "Solid", "Nonsolid", or "N/A". See this page.
 * bShotPenetration: "None", "Borgs", "Borgs/Objects", "Total", or "N/A". See this page.
 * bShotExplodes: "Yes" or "No", depending on whether or not the attack explodes upon impact.
 * bShotRefillType: "All at once", "Gradual", or "Fragmented". See this page.
 * bShotLvOneLvTenAmmo: Ammo at level 1/ammo at level 10.
 * bAttackName: Name of the B attack.
 * bAttackSolidity: "Solid", "Nonsolid", or "N/A". See this page.
 * bChargeName: Name of the B charge.
 * bChargeSolidity: "Solid", "Nonsolid", or "N/A". See this page.
 * bChargePenetration: "None", "Borgs", "Borgs/Objects", "Total", or "N/A". See this page.
 * bChargeExplodes: "Yes" or "No", depending on whether or not the attack explodes upon impact.
 * xName: Name of the X move.
 * xSolidity: "Solid", "Nonsolid", or "N/A". See this page.
 * xPenetration: "None", "Borgs", "Borgs/Objects", "Total", or "N/A". See this page.
 * xExplodes: "Yes" or "No", depending on whether or not the attack explodes upon impact.
 * xRefillType: "All at once", "Gradual", or "Fragmented". See this page.
 * xLvOneLvTenAmmo: Ammo at level 1/ammo at level 10.
 * xChargeName: Name of the X charge.
 * xChargeSolidity: "Solid", "Nonsolid", or "N/A". See this page.
 * xChargePenetration: "None", "Borgs", "Borgs/Objects", "Total", or "N/A". See this page.
 * xChargeExplodes: "Yes" or "No", depending on whether or not the attack explodes upon impact.

If a borg doesn't have a certain type of attack, leave that attack's name blank and it will not be included in the table.